

- Bubblegum crisis rpg blog how to#
- Bubblegum crisis rpg blog license#
- Bubblegum crisis rpg blog series#

Bubblegum crisis rpg blog how to#
For those who want more options, Before and After has a chapter on how to use the Technical System from Mekton Zeta Plus to make mecha (and Boomers) for use with the Fuzion system. EX has a simplified hardsuit creator, which can churn out a ready-to-use hardsuit in less than a minute. The core rules don't have any rules on making custom mecha, but both of the supplements address the issue.

Finally, while the Boomers aren't mecha per se, they're everywhere in the setting, and all three books contribute ideas on how to run a Boomer campaign. When that firepower isn't enough, however, they also have motorslaves, motorcycles that transform into an armored exoskeleton that fits over the hardsuit and further enhances its battlefield capabilities. The vigilante group the Knight Sabers use super-advanced human-sized powered armor known as hardsuits, giving them the firepower of a battlesuit in a more compact and agile package. Larger mecha, called battlemovers, are operated with a more traditional joystick-and-pedal control system, and may be non-humanoid in shape. The basic battlesuit, used by militaries and police, is a bulky powered armor that uses synchronization with the pilot to control its movements. EX also devotes a chapter to examine what some of the RPG groups have done with different cities in the BCG universe.īGC has several types of mecha in the setting. BGC EX further expands the setting by giving stats to many of the sketches and ideas that never made it into one of the series, or only showed up in one of the sidestories, as well as examining the use of outer space and underwater locations in the setting. The first supplement, BCG Before and After, gives similar levels of detail for 20, the settings of the prequel and sequel shows. The GM section contains extensive information on the themes and tones of the anime, and advice on how to replicate that in your game, as well as speculation on several plot points that a GM could build off of.
Bubblegum crisis rpg blog series#
Every character and machine with a significant role in the series receives at least a minor write-up and stat block. In addition to episode guides for the series, the core book contains sections on technological improvements of the 21st century, the role of megacorporations in the world, a look at the Knights Sabers, Genom, and the AD Police, and an overview of Megatokyo. The BGC RPG and its two supplements contain a wealth of information on the anime setting. In 2033, a mysterious group of vigilantes appears, clad in high-tech powered armor and fighting to contain the Boomer threat, as well as to stop the machinations of Genom. The Japanese government quickly forms an advanced branch of the police to deal with this threat, but they simply don't have the firepower to handle rogue combat Boomers. Unfortunately, overworked or damaged Boomers are prone to program malfunctions, resulting in 'insanity' and berserk rampages. Boomers quickly become commonplace, filling roles in military as well as civilian life. Much of their aid comes from the production of Boomers, artificial humanoids designed to replace human labor. The rebuilding efforts are greatly aided by the Genom Corporation, a massive multinational that quickly sinks its claws into the Japanese government. In 2025, Japan is rocked by the Second Great Kanto Earthquake, and much of Tokyo is leveled. The Fuzion system also sees the addition of Perks and Talents from Hero to enhance your character's abilities, as well as Complications to make life more interesting. Character creation itself is now a point-buy process, with templates offered as purchase suggestions. The stats used are different, and a Lifepath mechanic is only present to help develop the character concept. Also, while the tougher mecha and cyborgs are rated in Kills instead of Hits, the game doesn't consider them to be on different scales, and so there are no out-of-scale combat rules.Ĭharacter creation in BGC has greatly changed from its Mekton Zeta predecessor. BGC does away with the idea of tactical combat entirely and assumes that distances will be abstracted by the players and GM. (1D10 is presented as an alternative, however.) Combat runs similarly to Mekton Zeta, with a few major changes. Difficulty, except now the dice used are 3D6. The core mechanic is still Stat+Skill+Die Roll vs.
Bubblegum crisis rpg blog license#
Talsorian Games acquired the license to produce a RPG based on the series and its spinoff shows.īubblegum Crisis uses the Fuzion system, a combination of the Interlock ( Mekton Zeta) and Hero systems. Bubblegum Crisis was an anime series released in the late 80s, with a heavy cyberpunk influence and extensively featuring mecha as well as Blade Runner-influenced androids.
